Introduction

Rodeo is based on the free physics engine ODE . Physics, that means some kind of reality-like behaviour is simulated. This means to us that we have to deal a bit with physical units. For example, when modelling a cube falling on a plane it makes quite a difference if that cube is 100x100x100 in meters or in centimeters. Don't panic, this is already all we have to keep in mind when playing with Rodeo.

Rodeo acts as a translator between ODE and EIAS Animator. In Animator we will build the setup, in Rodeo we tweak and tune it which is then fed into ODE for calculation. Rodeo will then again translate the resulting simulation data (position and rotation) back to Animator.

The workflow can be roughly broken into three steps: Setup, Tweaking, and Solving. This workflow we can find in the Rodeo dialog, the tab-groups. Read more about that in the Reference section.