Introduction
Rodeo is based on the free physics engine ODE . Physics, that means some kind
of reality-like behaviour is simulated. This means to
us that we have to deal a bit with physical units. For
example, when modelling a cube falling on a plane it
makes quite a difference if that cube is 100x100x100
in meters or in centimeters. Don't panic, this is
already all we have to keep in mind when playing with
Rodeo.
Rodeo acts as a translator between ODE and EIAS Animator.
In Animator we will build the setup, in Rodeo we tweak and
tune it which is then fed into ODE for calculation. Rodeo
will then again translate the resulting simulation data
(position and rotation) back to Animator.
The workflow can be roughly broken into three steps: Setup,
Tweaking, and Solving. This workflow we can find in the
Rodeo dialog, the tab-groups. Read more about that in the
Reference section.